Friday 22 August 2014

Worminators...the next few moves.

Following the last post, where the idea for the Play-by-Facebook and Worminators were introduced, I have been encouraged to continue the game report. I must add that one of the problems I have had in running the game is me correctly interpreting the orders given by the players. There are no fixed distances or obvious landmarks that one might find in more traditional game and so the communication aspect is very important. This is a trial game, of course, and so such points are very helpful. Importantly, the two players and several observers seem to be enjoying the game so I think I am on the right track. I have also noted one or two issues with the rules that I now need to tweek, nothing major but, certainly things that will help game flow.

Anyhoo, lets get back to the action. We return to the start of round four. Taxes worm has been killed giving Team Drew Bader an advantage over Team Andrew Massoura......

ROUND FOUR

Twelfth move. A Supply Crate arrives! Oh my, oh my, oh my! What can I say? Clearly upset by the death of his compatriot, Taxes, Death worm took some revenge by attacking Inigo Montoya worm and causing a massive 61 points of damage! Death abseiled down next to Inigo, jumped over him and...simply shoved him westward. Inigo fell from the edge, taking 14 damage points from the fall, and landed on the mine. This exploded causing 35 points more and pushed Inigo far enough for him to fall into the small cavern next to Screw You...causing 12 more points of damage! Very impressive and not a little embarrassing for Inigo!  It is now Screw You's turn.




Thirteenth move. Screw You fires his Homing Missile at Death before moving as far west as he was able. The missile flew through the small opening at the top of the small cavern. It then attempted to make a right turn to hit Death but, it proved too tight a manoeuvre and it crashed into the roof of the large cavern. Oops. It is now Inigo's turn




Fourteenth move. Inigo Montoya worm moves east, jumping over the odd crater on the way. From his new position he fires a Bazooka into the area below Death worm slightly undershooting the target. The medium damage template didn't touch Death worm but he certainly felt the earth move! Ok, new round! Inigo starts this fifth round, this could be pivotal...





ROUND FIVE

Fifteenth move. Inigo places himself under Death worms position and again fires a Bazooka into the terrain beneath Deaths feet....long slithering body...whatever...the blast catches Death and throws him into the air where he flies back to earth with a bump! The blast and terrible fall inflict 41 points of damage on Death and leaves him on the floor of the large cavern. Inigo also used the remainder of his move allowance to get back to the wall of the cavern. Meanwhile, a second supply crate has arrived, this time at the top of the Wormery, section 2. It is now Screw You's turn.




Sixteenth move. Ooooooo! Unlucky Screw You. Screw You moves eastward to a better position and tries to throw a Banana Bomb at Death worm but, it fails to clear the narrow gap and instead lands in the corner of the small cavern. The four bomblets leap about but all stay away from Screw You, who looked more than a little worried as the explosions were a little close for comfort! No self inflicted injuries though, phew. It is now Death worm's turn.




Seventeenth move. Death worm, no doubt shaken by the violent actions of team Drew Bader, teleports out of the danger zone and onto the second supply crate at the very top of the Wormery terrain. Death worm is now the proud owner of an Exploding Sheep! Round six - Screw You worm goes first this round.



ROUND SIX

Eighteenth move. Screw You worm teleports to the remaining supply crate and gets.......20 points of health!! Screw You now has just 16 damage points...could be a life saver. Death worm is up next.




Nineteenth move. Death worm fires a homing missile at Screw You worm which has to negotiate a tight turn to reach it's target. The missile hits Screw You square-on and takes out a chunk of the Interactive Combat Wormery too! Screw You worm is injured by the missile and the resulting fall taking 46 points of damage. The recorded damage for each worm is: Death = 41 points, Screw You= 62 points, Inigo Montoya = 75 points. Inigo Montoya worm to go next and close this round!




Twentieth move. Inigo end s the round by firing a Bazooka round I to the terrain below Death worm. It takes out a chunk of Wormery but that's it. Death worm's turn.





ROUND SEVEN

Twenty first move. RELEASE THE SHEEP! Death worm let loose the first sheep of the game from the right hand edge of the large floaty bit. The sheep dropped onto the tiny block but couldn't reach the adjacent terrain piece, instead it fell to the bottom of the cavern before completingg it's forward move which took it into the wall behind Inigo worm and bounced back. The rules allow the player to detonate his sheep at any time 'after the initial launch distance' and so the independent adjudicator (not me btw) did the following. 

The entire sheep move was played out and the most advantageous point noted. The adjudicator detonated the sheep at that point. The huge explosion caused 43 points of damage to Inigo Montoya worm, killing him instantly. 

It is now Screw You worms turn, can he exact revenge?

Note the toombstone just visible beneath the explosion

Twenty second move. Slowly, slowly, catchy monkey...Screw You continues the work of under-mining Death worm!



And so we prepare to start round eight! Another worm has been killed leaving just one worm in each team. The Interactive Combat Wormery is getting a pounding, chunks being ripped out every move, but the game progresses well. Photographing  the action is a little tricky given the scale of the individual worms; I feel something is lost here. The name labels are all well and good but...well, maybe I need to work on this bit. That said, any more work to pictures would make the execution of this game a lot harder and slower. I think the beauty of the game by facebook is the relative speed, which suits a game like Worminators. More action to come of course!!!

4 comments:

  1. I have no pictures on this blog post. I shall read it once that is fixed.

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    1. Hi Clint,
      Sorry about that, no idea what happened there but I had to go back and add the pics all over again! Got their in the end.

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  2. Am enjoying reading this, it does seem to have been fun - certainly from this point of view, and hopefully too, from the players end.

    What's it been like for the berk who thought it'd be fun to run a game like this, and do all the chopping up of polystyrene?

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    1. Hi Bob,
      Glad you liked it, there is one more post for you to read that brings the game to a conclusion. I was fun at this end, not too much of a hassle at all and the mess is controlable given I am making each move and each move is quite a while apart. It was fun for me to see how the players used the board and weapons, gave me quite a few new ideas!

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