MHWC members have all spoken about different sets of rules at meetings or on our club forum, many tempted but wary of the expense. So we took the top five sets that had raised interest and bought them to create our own mini members rule book library. This is what we have bought;
First
up is SAGA, this rules really seem to have caught on....despite the
heavy cost, £25 for a fairly thin book and four cardboard counter
boards. The game seems to have countered any cost concerns but it seemed
reasonable to buy a club set so everyone could see what the fuss was
about for themselves given the interest.A test game was played at the
last club meeting and looks to be a hit. There are a few concerns for
some, it is a game first and historical simulation second...like most
rules to be fair but this set more so. That doesn't mean it isn't any
good, one or two quirks aside it works well and makes you think. It uses
sets of army specific dice to control possible actions and these can be
£12.00 for a set of eight!!! This is an expensive hobby as we know but
the costs involved in SAGA are very high for such a thin rule book. that
said, the armies are small and with the rise of plastic figures can be
very cheap, perhaps this balances things out? Just nine possible armies
at the moment but I can see this changing, there are already a number of
home spun variations to use the game mechanics with other periods
appearing in the magazines.
I
can see this becoming a bit of a club favourite, many already have
figures that can be pressed into service and others, myself included,
have embarked on an army since seeing the rule book. A wise purchase
that has actually encouraged members to go out an buy their own copy.
Next
we have Operation Squad Modern War. The WW2 version has been a great
hit with the members and so all were very interested in taking a look at
the latest offering. It works on the same principles, using a squad of
figure with a one figure one man ratio, most forces use a dozen figures
at the most so this is a really accessible game in these troubles
economic times. The rules have been adapted to take into account the
more varied forces involved in modern combat theatres and the weapons.
Units are built using a points system but these units are nation
specific and so you purchase from a given pool of nationally accurate
options. This is another game that makes you think, you need to plan but
also need to adapt in equal measure. Some find the rather unique turn
sequence difficult to get the hang of but it does work and works well. I
can see these being very popular, small units on a 4ft x 4ft
table....what's not to like?!
Pike
and Shotte is one of the more traditional 'big battle' sets compared to
the more skirmish based rules we have bought. That said, many asked for
it and so we were happy to oblige! This is a warlord Games publication,
essentially Black Powder for the seventeenth century but with enough
period tweeks to make it a stand alone rule set. If you have played
Black Powder then you will take to this quickly, there is also a lot of
info and arm details so plenty to help get newcomers to the period up
and running quickly. List price is £30.00 but can be found on Amazon for
just £19.50! Bargain!!! We have a few members that play this period and
others that just enjoy playing it with other peoples armies, part of
the joy of a club of course! This will get plenty of game hours at the
club, the Black Powder systems lend themselves well to club nights, big
games can be fought to a conclusion and a good game is had by
all...except the losers of course but there is no helping some people.
Muskets
and Tomahawks is an eighteenth century small battles / large skirmish
set of rules for fighting in the wilds of the American Colonies; French
Indian wars or AWI. Not every ones cup of tea of course but the rules
are well tested, the have been available in France for years, and they
provide a great if not quirky game. Each side has their own victory
conditions but these can be augmented by 'side plots' that can have a
bearing on the result. Like its stable mate, SAGA, it does not need too
many figures and so many people could run this using figures they
already have....others, given the more skirmish orientation of the
battles, may wish to splash out on a new force. I know one idiot who
been bitten by the bug so badly he is going to do it in 40mm using Front
Rank figures! I have no idea what come over me but they are fantastic
models and quite reasonably priced....did i say me?.....I meant someone
else that I have never met before.....Damn!!
There
is a Meeples & Miniatures pod cast about these rules that you might
want to listen to given that the rules are quite expensive, almost
£25.00 again, but you do get a set of cards in a sturdy plastic box. The
pod cast is detailed enough to give you enough detail to make an
informed decision....then go and look at the Front Rank 40mm web
page............hmmmmmmmmmmm.......
last
is Normandy Firefight. This is the cheapest set at £11.99 and it uses
the least figures, you can easily get away with just three or four per
side! It calls itself 'detailed', in so much that each game turn is just
two seconds of real time, removing an empty magazine is a move in
itself so you can imagine how much planning you need to do...but don't
panic! The game is really easy to pick up and flows really well. It can
also be quite fast too. The rules are designed for 54mm figures, which
may be a bit of a bugger terrain wise, but a 4ft x 4ft table is all you
really need. Unlike a lot of modern rule sets these rules have a useful
turn by turn battle report that gives you all the detail you need to
follow what is going on and how to do it. The combat is really simple
but very elegant too, you can even be hit in the hand or lower leg, and
without complicated slide rule mechanisms too! I really like these
rules, they are the real surprise of the bunch for me and I can heartily
recommend them. I also think that they would lend themselves really
well to club team play, even inter club team play. Each player could
control one figure....I am getting ahead of myself.
The
last action of a players/figures turn is to chose a stance, either
standing, kneeling or prone. Give the low number of figures needed I
think each figure/character could easily have three models to represent
these important stances....just a thought.
So
there you have it, a brief introduction to our recent club purchases.
No doubt reports will appear here as these games get played and armies
get painted...I can't wait!!!
A fine haul of rules - looks remarkably similar to my reading list from the last year!
ReplyDeleteCheers, Norman
Hi PC,
ReplyDeleteI think so too, there is enough there to keep us occupied for a while!