Friday, 7 March 2014

DBA Campaign

It has been a while, my last DBA game. And I actually like the game although I know it does polarise opinion amongst games; it just works for me with little hassle or fuss. To this end, whilst in a reflective kind of mood, I thought it might be fun to play a few games at the club; rope a few more in.

The campaign is essentially the one that comes with the rule book but set in an island and with the addition of three extra armies over the six used normally. The new armies allow for a foreign invader (from beyond the island), a tribe of nomads and the army of the dead Emperor based at the central city on the original campaign map.

The background is simple enough, the Emperor is dead without an effective heir and so a war of succession breaks out. The Emperor's personal army is led by an evil (what else?) Chancellor, this is faced by the six armies of the islands six regions, who also hate each other. I have added a tribe of nomads by adding four camp sites around the spaces in the map from which they can start, essentially their equivalent of the three settlements the main players have. The nomads can be chased back to these campsites and if defeated there that one is forever lost. The Foreign invader, tempted to take advantage of the chaos, has three possible landing sites that work much like the camp sites. Once one has been lost they must operate from another, once all three have gone there is no way back for them and they are out or, the remaining forces come under the control of the player that defeated them. This all allows for nine players and a lot of politics!

The last meeting saw a few moves and several battles. Already some players have had a rough ride whilst others seem to have escaped relatively unscathed....for now, its all early days!

I thought you might like to see a few of the battle reports from the members playing, it is always interesting to see the various takes each has.

The first comes from Andrew (not Andy or Drew...so confusing these days). He is the Nomad faction and chose to attack one of my own cities. Interestingly, the Emperor's force also went to the same city and a bit of a row ensued out side the city gate...watched with some bemusement by the city populace from the wall tops.



Harthah, the Scourge of the Desert, Serpent of the Sands, husband to a dozen wives, and father to a hundred sons had been visited by the god Al-Qaum in a dream.
“This land must be cleansed of the Infidel! Slaughter their sons, burn their buildings and mate with their maidens, for they are soft of belly and round of rear!” said Al-Qaum.
He consulted his first-wife Shaqilath, Oracle of Al-Qaum, hoping for a sign as to which city should kneel first.  Shaqilath spend hours consulting the entrails of a freshly slaughter camel and at last decreed “The decadent city of Elysium will be the first to fall before you husband”.

So Harthah gathered his forces and set off on this most holy of wars. This land would tremble and bow at his feet.

He approached Elysium through the desert plains, but on approaching the city scouts reported that the forces of the so-called “Emperor” had gathered in defence of Elysium.
Harthah ordered his men into the battle formation known as the Camel’s Jaw, ready to crush these Imperials and grind them into the desert sands as Al-Qaum wills it.

Battle was met but the ending was not as he had planned.  His elite units of Camelry, the Teeth of Al-Qaum, proved to be as soft-bellied as the women of Elysium and were slaughtered to a man.  As a shrewd tactician Harthah knew when to retreat and like the shifting sands he returned to the Oasis of Serenity to plot his next move.

As they retreated all that could be heard was Shaqilath saying “I said NOT to attack Elysium, why do you never listen to me?!”

Indeed. The battle was indeed great but nobody came away with anything, each withdrawing back whence they came and leaving a mess outside the baffled city. No comment was made by the Chancellor.

Two of the regional forces next, Phil invading his neighbour, Drew. Drew had this to say...


I had a great game against Phil, the new army you (Alan) kindly lent me allowed me to be a bit more tactical then the Gauls I’d practised with. Unfortunately i lost but it was pretty close and I’m used to that. Phil's follow up with a lucky 6 in the siege on my capital was a bit of a s*#t. But not to worry as the Romulan Empire has a long memory, we'll be quietly sharpening our biggest "stab in back" knives...... our new motto is "Come the day"
 Also Mark's for it as well. LoL



Well, Drew did get a bashing and came off worse than anyone. As he says, he lost one city to Phil, another to a besieging Mark and then, adding insult to injury, lost a siege to Phil and so became Phil's vassal. Phil, understandably, was rather pleased with himself and was not in the least bit smug...well, not too  much...


With only one army to protect against three neighbours it was immediately obvious that diplomacy was the only way to prevent a war on multiple fronts. So I decided I would take on the role of supporting the beleaguered Emperor in the centre to reunify the Empire (though the Emperor declared war on me -along with everyone else - anyway). I enlisted Steve to this cause also, thereby securing my left flank and leaving me free to concentrate on my right, which turned out to be Drew's place. It was just luck that Mark also attacked him from the other side simultaneously (or, as I see it, sneaking in the back door as I heroically fought Drew's field army).  My battle with Drew was one of the longest DBA games I can remember. I was using the Late Seleucid (a) army list and he was using New Kingdom Egyptians.  
As the aggressor I rolled for the direction I was coming from and got the worst result, with a deployment area cluttered with forests. This combined with rolling a 1 for command points for the first few rounds to prevent me forming a decent battle line for ages.  I think my 2 elephants were first to actually get into action but ended up facing off against archers and pesky psiloi. His psiloi were chased off once but came back and destroyed 1 elephant. The other elephant then had a long-running battle with the same psiloi unit, which it only eventually destroyed after he'd got himself into a position where he could not flee or retire.   Drew's archers on this flank were very unlucky and achieved nothing except disrupting my advance a little, and the same goes for his archers on the other flank where they faced off against my two psiloi and 1 auxilia for the whole game. On the centre right my 2 cataphracts tackled Drew's four chariots, the two generals going toe to toe. This is where my first kill came but there was lots of back and forth. On the centre left my 4 elements of pikes, in two ranks, eventually got to grips with Drew's blades but again there was lots of pushing back and forth with no breakthrough for ages. I think I did finally kill one of them.  Drew had me really worried when one of his chariots swung in on the flank of my pikes but he failed to engage them frontally as well so they were able to turn. They managed to push back that chariot. At the end, my general finally managed to kill the enemy general, the psiloi got trapped by the elephant against the side of my pikes and destroyed.  The final result was 4 elements (including Drew's general) to me, 1 element (an elephant element) to Drew, but that was not a fair reflection on the closeness of this epic struggle and I really felt he had me on the back foot until the last couple of rounds. A really good game. 

The battle won, I captured Sisyphus (appropriate name considering the uphill task I had winning it - go look up the Greek myth of Sisyphus if you don't get the reference) and  was free to attack Drew's capital. As Mark had already taken his other city, meaning Drew faced losing all his cities in year 1, I offered to spare his capital if he acknowledge me as his overlord but Drew bravely opted to stand a siege, obviously hoping I would fail to take the city, suffer losses and be forced to withdraw by the approach of winter. My luck held and I rolled the 6 necessary to take the city on the first attempt. A very satisfactory start to the campaign for me obviously, but I'm well aware I got lucky both in the battle and the siege at the end.   Mark's obviously the next target. 



Mark gets a lot of that, understandably really. Andy provided, as usual, a more rounded and reasoned report of his games. I shall end this post with his report. The next few rounds will be very interesting indeed!



Ixion Campaign Diary

Army Muster
Anglo-Norman army comprising 4 Knights, which can dismount as either Blades or Spears and one of which is the General; four Spears (of the 4Sp variety); three elements that can be deployed as either Bows or Psiloi in any combination; and finally one element of either Cavalry, War Wagon or Spears (of the 3Sp variety).

Turn 1 Spring
Declared war on Elysium, but invasion of Juno by Sea Raiders precluded an attack. Instead the army (which fortuitously was stationed at Juno) took to the field to defend Juno against some very Celtic looking barbarians under Bob's command.

The city of Juno was on my left flank, with a wood on the right. One element of Spears was told off to garrison Juno, the remaining Spears deployed between Juno and the Wood with an element of Psiloi in support. The two elements of Bows were deployed in the woods, in column. The general and two elements of Knights were deployed in column behind the Spears, and the final element of Knights and the Cavalry were deployed to the left of Juno.

The Celts deployed opposite, with a wood on their left flank, and a gentle hill on the right. The Celts deployed their 8 Warband elements in the centre, supported by their Chariot borne General and a couple of elements of Cavalry, with an element of Psiloi skulking at the rear.

Now Warband and Spears don't mix too well, at least not from the Spears point of view. On the other hand, Warband really don't like Knights. Time for some rearrangement. As defender I was allowed to swap the positions of two pairs of elements, I chose to swap the Psiloi with one of the spears, so instead of having 3 Spears in a line with a Psiloi behind, I had two Spears in the front line, with the Psiloi on the left flank and the third element of  Spears in the centre of the second rank. This was done so as to allow the column of Knights to advance through the Psiloi (as they are permitted to do) and then form a line in front of the Spears.

The game then slowed down as a combination of low PIP rolls on both sides, and in my case the extra PIP cost of moving groups over 600p from the General and out of sight in woods or behind the city, resulted in the armies closing at snails pace.

Eventually I had the army rearranged as I wanted, with the Knights in front of the Spears, the left wing Knights and Cavalry in line and in sight of the General, and the Bows at the edge of the woods. In the mean time the hordes of Warband had split like the Red Sea to allow the General and Cavalry to come forward and form a united mass with the mounted in the middle and the Warband split evenly on the flanks. To prevent my knights being outflanked one of my Bows left the wood and took position on the end of the line of Knights, while the other advanced out of the wood into range of the Warband and started to annoy them with archery. I didn't really expect to kill anything, but by recoiling them I would give Bob the dilemma of how to spend his PIPs, would he use one to get the recoiled Warband back into line or use it elsewhere?

After a bit of manoeuvring, a couple of Warband elements on Bob's right flank turning to face my left wing, battle was finally joined as Bob's Cavalry charged my Knights; he had wanted to bring the Warband forward as well, but didn't quite have enough PIPs to give them the second move they needed, and would have been allowed, to get them into contact. This turned into shoving match, Generalissimo à Generalissimo, with the nice neat line splitting up as my Knights either recoiled when they lost, or followed up Bob's recoiling Cavalry and Chariot. Eventually I rolled high enough to double the score of one of Bob's cavalry units. First blood to me!

Meanwhile, on the left flank my Knights charged into the Warband Bob had used to refuse his flank. Bob got +1 for a second rank of Warband, but this was countered by my element of Cavalry outflanking him, and as Knights get a quick kill on Warband, I only needed to beat Bob's score by 1 to kill both Warband elements. So of course the first round was a draw! Eventually Bob's luck ran out and I managed to beat his score, killing both Warband elements. 3-0 to me.

The clash of the Cavalry and Knights in the centre continued, with Bob not rolling enough PIPS to bring any more of his Warband into the fight.

Now came the decisive moment, the Knights on my left flank were able to charge Bob's right hand end Warband units in the rear, forcing the one in the second rank to turn and face. The Knights rolled high, the Warband didn't and died.

So, a 4-0 win to the Ixion army, forcing the Celts to withdraw to Stheno. Shame his general got away!

Turn 2 Summer
The war with Elysium was put on hold, as the army pursued the defeated Celts back to their beachhead at Stheno. Not wishing to face the victorious Ixion army in their depleted state the Celts withdrew back to sea. Which I believe denies them the use of that beachhead in future.

Tuesday, 4 February 2014

New Stuff...worth a look!

I have had an odd few days, ticking along, minding my own business, and then I was hit by not just one, not two...not even three but FOUR cool new wargamey things all at once! Each alone is worthy of comment but I think they are all worth sharing with you. Take a look for yourselves and see what I mean.....

A Sheerness based trader - I know...who knew! I have spoken to him...his name is Steven and he actually exists...really! He has a website, although he took pains to say that this was a work in progress, that is very promising...he is even stocking Vallejo paint!! But it gets better...I have invited him along to the club where he will eventually bring along some stock for members to buy...especially the paint... take a look at http://wargamesolutions.com/

 Polly Oliver Castings - Remember them? The produced some very nice 15mm AWI figures back in the 1990's but closed in 1999.

The Polly Oliver 6lb gun and crew....nice

Well, they have been bought out and are soon to return to the wargame world! They have a website that is currently under construction and a new blog that promises to be useful. Plans are afoot it seems to add to the range but also to stock supporting items such as an extensive range of quality flags; their words....well, I say 'their', the company seems to be fronted by an enigmatic character call Polly Oliver...the lady herself perhaps? She writes the blog and answers the emails with a very personal touch. Something worth watching I think as Polly seems to have some definite plans! She has asked me to pass on details of the blog and encourage people to follow....and I never refuse a lady....so go take a look. www.pollyoliver.co.uk & http://meetpollyoliver.blogspot.co.uk/

Cool looking game mats - I actually fell over this company whilst looking on the web for something quite unrelated, but I am so glad that I did! look at this...



Neat eh? As their name, Space Mats & Battle Mats, suggests they produce space mats, several different ones, a sea mat and land mats. They are printed onto PVC it seems so are easy to clean and to store...just roll them up! I have invited the owner, Chris, to Broadside, we can only hope :) Chris also says he can make bespoke mats, oh the possibilities. The mats come in a variety of sizes up to 6 x 4 but he seems very flexible and customer related. Take a look at his site https://www.facebook.com/battlemats

Donnybrook: A new set of rules - Damn it! Like I need another bloody distraction!!!!! The League of Augsburg guys have brought out a new set of ostensibly late 17th C. skirmish rules.


They seem to run to the recent popular rule system of one point buying a fixed number of troops, from larger numbers of poor quality troops to small numbers of great ones; bit like Saga. I am told that they will work with almost any period and are gaining widespread interest very quickly. Now you just know where this is going, don't you? The trouble is that I do not think the current range of figures suits such rules, they tend to be a tad 'regimented' in pose, needing a rather looser, skirmishy look. I need to get a set and read them through to see just what is actually needed. This might be just the way I can deal with my worrying 'need' for something late 17th C. without going nuts.....who is with me? .....I can't hear youuuuuu........hello?

Wednesday, 29 January 2014

January and beyond......

Ah January......I hate January :(

You can't really avoid it though can you? It sort of loiters there....waiting for you....

Anyway. Last night (28th) saw our last January meeting and I have to say it was a very positive one for the club. There were three games being played, the first a large 20mm WW2 using Rapid Fire run by Simon and Phil....

we ran out of club owned game mats and had to improvise...we need more game mats methinks....

...this was also played by a couple of new recruits to the club so steadily our numbers grow. We even had a flying visit by a potential new member, Mat, who popped by to introduce himself...all very positive! This was another of the well loved Germans and Russians bash that always looks good and causes a lot of in game discussion and fun.


Secondly, Drew and Andrew...neither to be confused with Andy...played Mordheim and actually managed several games over the evening, and a lot of fun they seem to have had too! The pyramid thingy was made by Drew who seems to have a thing for terrain making...useful lad. The idea was that the guys would play the game through to get some familiarity with the rules and then look to run an in club campaign. This sounds like a good idea to me, not too many figures involved and the games were quick allowing a lot of campaign moves in a night; they may be onto something here you know.




Thirdly, my Skaven warhammer army got another outing, this time against Steve's Chaos warriors....bulky dudes in very heavy armour...they have a weird array of god thingies that each unit can be associated with each with odd names...Gurgle, Sniffy and Lgbtg...or something like that anyway. A 2000 point bash was organised and I was somewhat concerned by the rather blocky nature of Steve's units...large numbers of very heavy stuff in a few blocks akin to battering rams that towered over my poor little innocent mousies. I needn't have worried overly, ably assisted by Andy the Skaven were victorious under my command!




Just take a look at Steve's 'stiffy' pile after just the first round! Ah, that heady mix of artillery and Jezzails!




That is a lot of points sitting there...providing a nice post battle picnic for my Skaven! The pile steadily grew but I would never be so crass as to add a pic of that here....mainly because that one didn't come out though...if I'm honest. Thanks Andy...you honourary rat boy you!

So whats next for the MHWC? We aim to run  DBA campaign, starting in March I believe, so plenty of time to play a 'refresh our memory' game and get new armies painted before we start....I have an African Vandal army undercoated that has been sitting in a box for two years now...don't tell the wife though! Then of course there is the Mordheim campaign too, which looks very interesting. So, game wise, there is much to look forward to for the members. Then there are several shows coming up, Cavalier, Sidcup...and one we have just heard about in Dartford or possibly Gravesend in a shopping centre...worth looking into that.

And, who could forget, there is Broadside 2014. I am happy to report that a potential disaster has been avoided following the venue not letting us have the small hall anymore. We have consulted with the clubs that take part and they have agreed to take much smaller game tables than we usually offer, 6x5, so we can bring in the clubs and traders that are usually in that hall and place them in the main hall. It has all been a bit stressful and a there has been a lot of work behind the scenes to sort it out but, we are now very confident that things are back on an even keel. We have even managed to add in the wargamers flea market again! A fuller report later this week...I promise!

Friday, 17 January 2014

Broadside 2014

Even given my annoying habit of irregular posting, I am very miffed at this most recent delay. It has not exactly been my fault this time.

December was stupidly busy and the new year was spent trying to catch up with things that became delayed. I still had time to start as I meant to go on and post soooo many things but, I really needed to look at the Broadside admin first; and it was a damn good job I did!

First things first and, as it was the easier of the main jobs, I contacted the clubs asking who was looking to return and reminding them that we would have a maximum size of table available this year to keep down costs and maintain space, a big issue when running a show believe me. I even managed to email those traders that didn't fit into the regular trader space mould, the trickier ones to fit in at the best of times, or that would be affected by the creation of the new Wargamers Flea Market location at the top of the smaller of our two halls. All was going well. Then that darn email arrived from the venue management.

It transpired that the new management team at the Swallows Leisure Centre and their over lords have decided that the small hall should be redesigned and refitted as a new gym. This means that all bookings for that hall would be cancelled, no matter how long that booking had been in for. I was the first of the hirer's to be told...the day after I had sent everything off to the clubs and tricky traders! This did cause some panic.

The MHWC game of 2012, big but not the biggest...

...can the spectacular be so easily replaced with the small and innovative...even for a cash prize?

A flurry of new emails and phone calls followed in an attempt to gain some control back and, I am pleased to say, that whilst we have not yet solved everything things are looking brighter. We are lucky that so many of those we deal with are genuinely nice people who are prepared to help and understand our problem. Essentially, we now have some 30% less space to play with than previous Broadside shows. We have to try and fit those traders and clubs that usually go into the small hall into the already very busy sports hall. We could have simply cut our losses and set those clubs and traders adrift, that is not the MHWC way; although the Wargamers Flea Market will have to go :(

The solution we are currently working on is to dramatically reduce the size of the tables we allocate to clubs, even though we are aware that most of them build special exhibition games that get taken from show to show throughout the season. Instead, we are asking them to join in with a new competition and provide a game that can fit on a 6x4 table, such as most of us would be able to use at home. Their Will be the usual prize donated by Pen & Sword Books and judged by Henry Hyde (TBC) for best game in show of course, always will be. But now there will also be a cash prize for the club who can be seen to have made the best, most innovate and most imaginative use of that game space as they can. The competition will be very democratic in that the winner will be voted for by the other clubs using a special token system we are also working on. So far, those clubs that have responded have all been very positive and understanding; it all bodes well. But what do you think, dear reader?

The reduced table size means that we can fit in as many clubs as we can whilst leaving room to re arrange things and fit in the other traders. It may be that we have to restrict the space we usually provide traders too and I am sure they too will understand, but that is next weeks problem. We will visit the venue next week  to make exact measurements so we can set out the hall as efficiently as possible. Of course all of this does have a knock on effect for Broadside 2015, can the new systems work well enough that they can be adopted as the new norm or, will they simply tide us over and we have to find a new venue?

It is a series of problems we could well have done without but we are on the case! Who needs sleep anyway?